/*
 * Pixel Dungeon
 * Copyright (C) 2012-2015 Oleg Dolya
 *
 * Shattered Pixel Dungeon
 * Copyright (C) 2014-2018 Evan Debenham
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */

package com.shatteredpixel.shatteredpixeldungeon.ui;

import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndSettings;
import com.watabou.noosa.Image;
import com.watabou.noosa.audio.Sample;

public class PrefsButton extends Button {

    private Image image;

    @Override
    protected void createChildren() {
        super.createChildren();

        image = Icons.PREFS.get();
        add( image );
    }

    @Override
    protected void layout() {
        super.layout();

        image.x = x + (width - image.width)/2f;
        image.y = y + (height - image.height)/2f;
        PixelScene.align(image);
    }

    @Override
    protected void onClick() {
        parent.add( new WndSettings() );
    }
}